Common Core State Standard
SL.CCS.1/2/3/4 Grades 6-12: An essay of a current news event is provided for discussion to encourage participation, but also inspire the use of evidence to support logical claims using the main ideas of the article. Students must analyze background information provided about a current event within the news, draw out the main ideas and key details, and review different opinions on the issue. Then, students should present their own claims using facts and analysis for support. FOR THE WEEK OF JULY 16, 2018 Perils of play: Video gaming disorder gets attention from global health groupWatch a news or feature video at this paper's site. Tell what you learn or why you picked it.
Find any technology or media coverage and share two cool facts.
Now look for information on a non-digital activity, especially outdoors.
There's a critical difference between video game fans and over-the-top fanatics. Playing obsessively for long hours each day can unbalance your stability – and we don’t mean how you walk, though maybe that's also a risk. The World Health Organization now adds "gaming disorder" to its list of mental health conditions. For those with a full obsession, gaming "takes precedence over other life interests and daily activities," the United Nations agency says after studying obsessive players. It can cause anxiety and depression, as well as disrupting jobs, educations, family or social lives. The Geneva-based organization estimates that 2 to 3 percent of gamers might be diagnosed as compulsive players needing treatment to regain balanced lives. "I've seen kids who really can't not play," says Dr. Steven Schlozman, a pediatric psychiatrist at Massachusetts General Hospital. "When the console gets taken from them, they fall apart in exactly the way that people fall apart when the daughter takes away all the booze from the alcoholic father in those old shows." Now that it's officially classified as a worldwide phenomenon that merits attention and treatment, there's a standard description to help diagnose sufferers and a billing code for insurance payments. Across varied languages and social, cultural and medical traditions, the agency's 191 member nations recognize common definitions of ailments. For now, the American Psychiatric Association doesn’t consider gaming disorder to be a new mental health problem. Instead, the medical group calls it “a condition warranting more clinical research and experience." Some U.S. professionals generally see compulsive video gaming as a symptom of addictive behavior, not a new malady. “There really hasn't been a good study of what kind of treatment works," says Andrew Saxon, a professor of psychiatry and behavioral science at the University of Washington in Seattle. "We're in the realm of semi-experts giving recommendations. . . . A lot more work would have to be done to look at the treatment."
Front Page Talking Points is written by
Alan Stamm for NIEonline.com, Copyright 2026
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