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Common Core State Standard
SL.CCS.1/2/3/4 Grades 6-12: An essay of a current news event is provided for discussion to encourage participation, but also inspire the use of evidence to support logical claims using the main ideas of the article. Students must analyze background information provided about a current event within the news, draw out the main ideas and key details, and review different opinions on the issue. Then, students should present their own claims using facts and analysis for support. FOR THE WEEK OF OCT. 08, 2018 New review of global research links violent video games to misbehavior potential![]() ![]() Find technology or media coverage and share two gee-whiz facts.
![]() Watch a news or feature video at this paper's site. Tell what you learn or why you picked it.
![]() Now look for information on a non-digital activity, preferably outside.
Potential pitfalls lie beyond the joystick joy of violent video games. Even infrequent immersion can cause shooter game players to become more physically aggressive, suggests newly compiled research on more than 17,000 adolescents between nine and 19. The analysis of 24 studies from 2010-17 in the U.S., Canada, Germany, Japan and other countries finds those who play games such as "Grand Theft Auto," "Call of Duty" and "Manhunt" are more likely to hit a non-family member or be disciplined at school for fighting. The effect is "relatively small, but statistically reliable,” says lead research author Jay Hull, a social science dean at Dartmouth College in New Hampshire. "The effect does exist." Video game violence has been a hot issue for more than a decade. Research on the impact increased after it was learned that Eric Harris and Dylan Klebold, teens who committed a 1999 shooting at Columbine High in Colorado, played “Doom” (a first-person shooting game). In 2012, avid video gamer Adam Lanza killed pupils and teachers at an elementary school in Newtown, Conn. Shooter games don't necessarily lead directly to aggressive behavior, experts say, though extensive playing could be "a really bad sign," according to Hull. “Either these games are having a warping effect on right and wrong or they have a warped sense of right or wrong and that's why they are attracted to these games." Authors of the study, published last week in a National Academy of Sciences journal, hope their findings will help researchers move "past the question of whether violent video games increase aggressive behavior," the Dartmouth dean adds, "and toward questions regarding why, when and for whom they have such effects." A just-started study at Ohio State University explores how video games affect brain activity. Research earlier this decade indicates that violent video games can be addictive, in effect. "It affects the same pleasure centers in the brain that make people want to come back," says psychologist Michael Fraser, a medical school professor in New York City. "Kids can become physically and verbally abusive" if play is interrupted, he adds. "Most parents have trouble imagining this—that their 12-year-old boy would push his mother when she tries to unplug the game."
Front Page Talking Points is written by
Alan Stamm for NIEonline.com, Copyright 2025
Front Page Talking Points Archive►Courts try to halt rushed removals of alleged gang members, testing presidential powers ►U.S. Education Department shrinks as the president tries to 'move education back to the states' ►Batter up: Odd-looking 'torpedo bat' apparently can help players smash home runs ►Top U.S. officials mistakenly leaked Yemen attack phone chat messages before jets and missiles flew ►Trump stirs drama with talk of wanting Greenland, Canada and the Panama Canal ►Measles outbreaks bring reminders of need for childhood vaccines ►White House media policy changes spark lawsuit by AP and concerns about presidential access ►'America has turned:' Trump veers away from backing Ukraine in war against Russian invaders |
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